More about Space Invaders

Space Invaders made arcades busy.

People lined up to take turns and beat the high score.

The aliens and the music felt new, and everyone wanted β€œone more go”.

Space Invaders arrived about 47 years ago (1978) and quickly became the game everyone talked about.

Friends crowded round the cabinet, taking turns and trying to beat the top score.

The steady four-note rhythm changed pace as the screen emptied, which made it feel tense and exciting.

Designed by Tomohiro Nishikado at Taito, Space Invaders helped turn arcades into social spaces where people queued, watched, and competed.

The dark background made the bright alien shapes stand out, the shields crumbled as they were hit, and the on-screen high score encouraged friendly rivalry.

Its simple look and clear goals inspired a wave of space games in the years that followed.

Space Invaders Fun Facts
  • The alien designs were based on sea creatures like squids and crabs.
  • The game sped up by accident: with fewer aliens to move, the computer had less work, so everything ran faster β€” and players loved it.
  • Arcade experts counted their shots to hit the mystery ship for 300 points at just the right moment.

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